Mantal Clock
Image of neutral SAP-039
Image of neutral SAP-039
rating: 0+x

Item#: SAP-039

DANGER Level: Yellow

Divergent Class: Sentinel

Description: SAP-039 is an antique mantel clock of an unknown age, upon inspection any serial tags and age identification has either been removed or scratched off, with the only identification being a trademark on the bottom of the mantel, the trademark contains the name of an unknown business called "Clever Christopher's Classy Clocks", (no records of a company called Clever Christopher's Classy Clocks" have been found)

The back of the clock body contains no anomalous gears or components and holds average clock components. A glass dome is placed in front of the main clock face, the middle of this dome stands at 3 mm and is able to be taken off. The two main hands are black and are easily able to be moved. The anomalous abilities of SAP 039 are tied directly to how the hands are effected the anomaly effects only 3 meters in each direction, including up and down. But if a subject is touching the clock then they are not effected by the anomaly, this also effects non living tissue like rocks or metal.

Aftermath Protocols: To allow better testing a machine (Clock time) tied to a nearby observation room has been placed on SAP-039 which allows the observers to set in a specific time and enter, which then the machine will then move the hands to the set time. This allow allows observers to lock in a time and bypass the 5 minute duration, allowing anomaly effects to last indefinitely inside the 3 meter range . While this has helped increase testing of SAP-039 it has also led to incident 039-1 (See Addendum 039-2).

If an incident similar to 039-1 is to occur, staff are to activate protocol clockmaker, this protocol requires for two staff to activate two keys which will then allow for them to flip 4 switches which turns on 4 hydraulic legs to activate and push the machine off of the clock, which will in turn activate the 5 minute duration and subject the machine to the effect. Upon the duration ending mechanics are to inspect the machine and determine if the machine is able to be activated again or remade due to too much damage inflicted.

List of Effects
1: If both hands are set at 1 then the mantel gains a light blue highlight and the surrounding 3 meters lose gravity and induce an almost weightless effect allowing any object to float as if in space.

2: If both hands are set at 2 then the mantel gains a dark red highlight, any material in the surrounding area is aged back 30 years, this effect also effects the atoms like effect-6.

3: If both hands are set at 3 then the mantel gains a purple highlight and is instantly atomized, once the 5 minutes have ended any material destroyed is instantly recreated. Subjects tested after effect 3 seem to not comprehend the 5 minutes and instead only remember right beforehand the effecting starting and after the effect ending. Any material that is sticking out of the range is not effected and is sliced off, tests with subjects sticking a hand or other appendages out of the range results in the separation of the appendage and the subject. The longer a subject is atomized after the 5 minutes the worse the effects, with subjects noted to have not survived past 10 minutes. Subjects that have returned early than 10 minutes have been noted to have nausea, bleeding, a "ringing" in ears, hearing voices, having aged or de-aged, loss of memory, feeling like they had eaten a large meal or have felt they are starving, thirst, "visions" (only one subject has told of "visions" so far, more testing is needed with the subject to better understand said "visions"), and or death. After 10 minutes death is guaranteed, with 100% mortality rate past 10 minutes. Staff are advised against using machine past 10 minutes for testing.

4: If both hands are set at 4 then the mantel gains a pink highlight and will repair any damage, this effect is seemingly able to repair any damage, with one test throwing a human skeleton into the range, this resulted in the dead subject to regain flesh and organs, this did not result in the resurrection of subject just repair of destroyed tissue. This effect also repairs broken non living tissue, one test a rock is broken in two then placed on ground, once the effect started the two rocks pieces rolled next to each other and reformed back into the original rock.

5: If both hands are set at 5 then the mantel gains a green highlight, any subject in the range of SAP-039 can smell "a hint of cinnamon". This smell only is within the 3 meter radius.

6: If both hands are set at 6 then any material (living or non-living) is aged 200 years in 5 minutes, this effect is seemingly very painful as subjects have described that they can feel their own atoms being destroyed each second, the mantel gains are cold silver highlight.

7: If both hands are set to 7 then the mantel gains a black highlight and puts any living creatures in the radius asleep, once the 5 minutes have ended the subject wakes up.

8: If both hands are set to 8 then the mantel gains a white highlight and any material in the range is frozen in place, momentum frozen by the effect continues after being unfrozen, if a subject or material is tied by a rope and frozen they are unable to be pulled out of the zone. Once the effect is activated it is impossible for subjects or material to get close to SAP-039 as they are immediately stuck one entering. If a hand or leg is placed outside of the zone then the subject is able to move them around.

9: If both hands are set to 9 then the mantel gains a dark blue highlight and any material in the radius is slowed, momentum slowed by this effect continues after the effect ends.

10: If both hands are set to 10 then the mantel gains a light green highlight and any subject inside the radius turns invisible.

11: If both hands are set to 11 then the mantel gains a gray highlight, subjects inside the radius seem to disappear, in reality subjects inside the radius detail the surrounding area outside the radius freeze, once the 5 minutes have ended the subject reappears.

12: If both hands are set at 12 then the mantel gains a yellow almost gold like highlight and ages the surrounding area 5 years in 5 minutes, roughly anyone inside the 3 meter radius is aged 1 year per minute.

Discovery : SAP-039 was found in 1987 at an antique store after staff placed the clock hands at 6(See Addendum 039-1), resulting in the death of 3 staff. Personnel quickly arrived at the scene and captured SAP-039. It was then moved to a nearby site.

Addendum 039-2
Incident report-039-1
Incident

  • 13:00: SAP-039 test activated and set to 6
  • 13:10:Observers during test noted machine on SAP-039 started to malfunction, the machine would not hold the hands at the specified time or would allow for the machines to enter the 5 minute time frame.
  • 13:15:The machine powers off expectantly, allowing the SAP-039 to enter the 5 minute time frame
  • 13:20: Two mechanics trying to fix the machine on SAP-039 are killed as the machine randomly reactivates and sets the time to 6.
  • 13:23: The machine continues to malfunction setting SAP-039 to random times.
  • 13:30: Staff try cutting power to the machine, machine continues after being turned off.
  • 13:40: Staff determine that the machine must be pulled of SAP-039 by someone running into the radius and pulling the machine off of SAP-039
  • 14:13: After 6 attempts the machine is pulled of SAP-039

Incident result

  • Death of 10 Subjects
  • Destruction of Clock time-V1
  • Creation of Clock time-V2
  • Introduction of protocol clockmaker
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