Item#: SAP-015
Date of Report: 5/9/1982
DANGER Class: Black.
Divergence Class:
Description:
SAP-015 designates a humanoid entity resembling a male child of approximately 5 years of age wearing a yellow raincoat which appears to partially obscure the entity's face and hands. It is currently believed that the raincoat is physically a part of, or has grow out of SAP-015. The exact specifics of the entity's form and behavior is largely unknown, as the only known individu to have physically encountered SAP-015 is extremely reluctant to disclose any information on the entity. The entity seems to act similarly to a standard non-anomalous human child of around the same age, with the exception of it's concept of normality. SAP-015
seems to apparently believe that the earth as it stands, is alien and frightening to the entity. Additionally, SAP-015 appears to have the capability to manipulate geometry and matter gradually. It is currently believed that SAP-015 accomplishes this via natural biological production of Metaphysical Frequencies (See SAP-023). SAP-015 has also affected a large area of land located in Indiana, USA. The region itself is designated as Perimeter-015. Perimeter ter-015 is described resembling a standard 70's or 80's suburban town, surrounded by a large swath of fields and, farther out, surrounded by a stream.
PERIMETER-015
Pereimeter-015 is firstly surrounded by an approximately 5 meter wide steam of an unknown dark orange liquid. The liquid shows high levels of radioactivity and has been shown to affect victim's mental psychology drastically. samples of the liquid have been able to be taken due the general ineffectiveness of protective gear against it. In general, the liquid seems to affect individual's mentally if they have made eye contact with the liquid. However, the radio-activity seems to be partially dispelled by protective gear. The stream extends completely around the Perimeter except for a small opening on the western side. A small village is notable to be present there. The residents of this village are assumed to be former escaped residents of the main town and are predominately mentally unwell due to prolonged general exposure to the surrounding stream. The main town appears to be a geometrically impossible suburbia. The town appears composed of near infinitely reoccurring patterns of identical "Crackerbox" houses. Loudspeakers are stationed alongside streetlights and are noted to generally play slightly altered versions of classical music. Geometrical impossibilities become more frequent and apparent the further within the town ones goes, The same is true of the loudspeakers. Additionally, the speakers will Additionally, the speakers will occasionally change to storms resembling altered versions of tornado sirens. Following the sirens will generally be heavy storms which may last anywhere from several hours to several days. It is unknown if the sirens cause the storms or harbinge their arrival. The town appears to gradually slant downwards at a decline, with the center- most point being the lowest and the surrounding fields being the highest. SAP-015, according to witness reports, is located at the center of the town.
Aftermath Protocols:
SAP-015 is currently unobtainable. Any and all interactions with SAP-015 have been rendered impossible and/or unethical. Area-17 has been constructed near the western side of the Perimeter to monitor any changes in behavior or environment. At the time of this record, Perimeter-015 has not increased in size in any measurable way., However, If the region does increase in size beyond it's current scope,, the Repository is to alert the US government and to urge a call for a National Emergency to take place.
Residents of the village are permitted to be researched and/or treated for their anomalous symptoms. However, extreme caution is to be taken, as residents are considered widely unpredictable.
RM-0151
Type: Obituary clipping from a newspaper, dated 1968
IN LOVING MEMORY OF BABY GOSNELL
It is with profound sadness that Lavina Gosnell announce the stillbirth of her beloved baby boy, Simon Gosnell, who was only 3 hours old when he passed away on Friday, May 5th.
He will be deeply missed by his mother, Lavina Gosnell. His grandparents, Matthew and Bethany Gosnell. His aunt, Agatha Gosnell. And his Cousin, Lawrence Gosnell.
A private service will be held for the grieving family at St. Ezekiel Baptist Church on Lookout Drive at 6:00 pm on Sunday, May 14th.
Though our arms long to hold you,
In our hearts you will never die.
RM-0152
Type: Note
Scrub, scrub, scrub, scrub. I keep scrubbing. I keep trying to clean it away. Why won't go away? I cant let them see it. Why won't it go away? I wanted to hide it. I want to hide it. Please, please, don't let them see it. don't let them see what it is. I need to clean it up. I need to hide it. I need to scrub.
RM-0153
Type: Diary Page
February 5th
Agatha gave me her baby. She told me to hide it. I gave it to Lenaroy. He said it is for the best. He says he is protecting us from Jubilation. I believe him. Babies will attract the Enemy, he says. I believe him.
February 6th
Agatha is crying. I don't understand why. We will be safe this way.
February 15th
They came here. They gutted Lenaroy and strung him up on the old tree. This is what you have done, Agatha.
RM-0154
Type: Note
We ran away from that place. We took the surgery and we kept coming back. It's hell. It's all hell in there. We can't even go to rest. Lenaroy took us away. He saved us. He sheltered us from the horror. We no longer see the light, and he makes sure our babies are not to be tainted. He tells us that the world is gone. We are the last survivors. We need to listen. We need to listen. Please, let us listen to him. I pray we will be alright.
(The next line was written in a significantly more crude handwriting style, suggesting a different writer.)
There is no god left that you should pray to, Jenny.
RM-0155
Type: miniature video cassette tape
| Field Log-015-01 |
After the initial discovery of SAP-015, An investigatory Field Team (designated Field Team Alpha) was deemed necessary to determine more completely the hazards and possible origins and/or functions of the Village Prime. The Team was briefed on all knowledge currently documented regarding SAP-015, including it's primary Anomaly File. Furthermore the team was provided with the following equipment:
- 5 Repository-issued Luger mrk 2 sidearm (1 Individually for each respective member.)
- 5 Repository-Issued standard Flashlights (1 Individually for each respective member.)
- Biochemical and radioactive protective suits and masks. (1 Individually for each respective member.)
- 5 Wireless A/V surveillance cameras (1 Individually for each respective member.)
- 1 High quality Repository-issued portable Geiger Counter.
- 5 Handheld Portable transceivers for communication to headquarters at Site-16. as well as additionally with fellow members. (1 individually for each respective member.)
After each team member was efficiently suited up in their protective gear and equipment at Site-16, they were transported via Helicopter at 07:00 CRT (Central Repository Time) from Site-16 to roughly 1 Kilometer distance from the Village Prime. The Team was specifically chosen for this mission due to their experience and expertise in Biochemical and radioactive hazards and well-adjusted friendship and cooperation among the teammates.
DANTE: Been some time since our last excursion, hasn't it?
BLACKWELL: We all needed breaks after that.
MATTOCK: It's completely understandable, boys.
DANTE: No, of course. I just was missing our little escapades here and there, y'know?
BLACKWELL: Heh. Little escapes. The amount of times we should have died-
MATTOCK: Hey now, if we should have died, we'd be dead now.
DANTE: Drinking Martinis in the clouds, like you said, eh boss?
MATTOCK: That's what my Ma used to say. Better start living or dying, she'd say.
DANTE: I know some people who've getting busy livin'.
HOPE: Huh?
DANTE: Got the Missus baking your first one, right?
HOPE: Oh, right. Yeah… Amanda's doing good. I wish I could be there for her but… I guess better now than later.
DANTE: What about you, Argos? Don't you have something as well cooking in the oven?
BLACKWELL: … No. It's not time yet. Best just to throw out the pie if you're not going to eat it.
DANTE: Ow… How is Anissa feeling on that?
BLACKWELL: She's coming around. I think. It's not practical right now anyways.
PILOT: Approaching Drop-off destination now.
MATTOCK: Get ready, boys.
A light fog appears to permeate the air outside as the helicopter closes in on the drop-off location. In the distance, peaking out from the light fog enshrouding the air, the roofs and sides of a handful of derelict shelters can be viewed through the Copter window from the view of Agent Dante's camera.
MATTOCK: Command, what's with the mist?
COMMAND: Unknown. Possibly a gaseous version of the presumed chemical waste.
After roughly 5 more minutes, the Gyroplane begins it's descent approximately 1 Kilometer from the Village Prine. After the completa descent of the aircraft, the team exits onto the dead earth and begin their trek in the direction of the dilapidated shelters seen previously from the aircraft. There are several occurrences of audio disruptions as winds blow against the microphones. Approximately 20 minutes later, the team reaches the village Prime in it's completeness. As they approach the main street running through the center, the vague form of a moderately augmentative humanoid can be seen at the far end of the road, before disappearing back into the mist. the village appears to be constructed in a lineared fashion, with houses appearing to be constructed in a linear direction on either side of a supposed dirt road. At this point, all agents have activated their camera feeds. A number of individuals can be seen sitting on rundown porches.
DANTE: Uh… should we be worried about these guys or…
MATTOCK: Stay in groups. Blackwell, you and Hope start checking the left row of houses. one by one. get anything that looks important. Dante and Grant, take the right side. I'll stay out here and watch everyone's backs. Deal?
DANTE: No problemo. Let's go, big guy.
BLACKWELL: Understood.
HOPE: Um, you'll be alright, though, right?
MATTOCK: I'll be fine, just take care of yourselves.
Agents Dante and Grant begin their exploration of the first house on the right side row of buildings. situated on the porch is an older woman stationed in a rocking chair. Notably, the woman appears to bear an excess amount of scar tissue around the eyes, leading to a thick layer of hardened tissue covering the eyes as well as thin cut mark or scar on a portion of the individual's cranium The woman does not appear to notice the two agents. Or if she does, she makes no reaction to their presence. The pair enters the home with caution, both utilizing their sidearms in the case of any hostility of the residents. The House appears in a disheveled and decrepit nature, as well as seeming to lack any modern technology or appliances. The two agents search through the living room and, finding nothing of note, continue to the kitchen, wherein there is a large pot sat on the counter. Agent Dante is encouraged by Command to inspect the object. Dante complies and approaches the pot. A large nest resembling that of a wasp or a wasp-like insect appears to have been formed within the container. Several large black insects hover around the nest. Agent Dante identifies The species as Tarantula Hawks. However, he notes, it is peculiar since Tarantula Hawks are not known to form nests. The pair then head into the Master bedroom and continue their investigation, finding a yellowed proceeds newspaper clipping in the drawer of the nightstand.
Meanwhile, Agents Hope and Blackwell begin their exploration of the building on the rightward side of the road path. The house, as with the others surrounding it, is primarily decrepit and ill-constructed. Agent Hope notes the seeming instability of the floorboards as the pair enters the house through the front door. Upon immediate viewing, the main living room appears as generally untidy and ill-kept, alongside a wide variety of cleaning supplies set up against a nearby wall, some partially used while others unopened. Agent Blackwell approaches the supplies, crouching to gain a better viewpoint. The majority of the solutions appear to be bleach and other harsh, stain-removing chemicals. Blackwell lets out an abrupt yell of surprise during his perusal, and proceeds to look up to the ceiling, further adjusting his camera to show it the ceiling. On the dilapidated ceiling panels, there is a black splotch located between a panel seam. Additionally, Blackwell notes, the stain appears to notably grow very slightly in size, though this can not be captured on the video recording due to unknown reasons. Agent Hope nervously encourages Blackwell to keep away from the dripping substance. Command instructs Blackwell to first gather some of the substance for later testing Blackwell complies, pulling out a vial and letting some of it drip into the container, then moving away from the stain per Hope's request. The pair then starts checking the doors to the further sections of the house, finding them all locked, the two agents begin searching through the drawers and cabinets of the room. During this inquisition, Agent Blackwell recovers a torn note with scrawled writing. The agent carefully places it within a Recovered Materials kit and into his pack before the pair leaves the house, moving onto the next shelter in this row.
Team Lead Mattock is pacing up and down the length of path viewable to the buildings being searched by the two separate pairs. A large dead tree becomes visible through Mattock's camera in the center of the earthen street. A length of cable wire tied to a branch hangs down onto the ground. During this time, Agent Mattock suffers a coughing fit, which causes concern amongst Command.
COMMAND: Are you alright, Lead?
HERSIR: Yeah, yeah. Just a side effect of gettin' older, I spose'.
COMMAND: Lead, It is advised that you check the stability of your protective gear and mask. Any punctures or errors in the filtration system…
MATTOCK: Please, I know this suit like a second skin. I'd know if-
COMMAND: Team Lead, we are advising you to confirm the functionality of your protective gear and suit or else we will be forced to recall the mission.
MATTOCK: Alright, alright. Calm down. Here, I'll check it. Happy?
Agent Mattock proceeds to confirm the acuity of his suit's functions, finding no notable defeats or breaches. He communicates this to command, who relays this Information to the rest of the team. No further action is taken.
Once inside the next house in the left row, Agents Grant and Dante repeat their inspection of the structure. The building appears predominately similar in basie layout to the previous shelters, with the initial entrance room consisting of a living or resting room of sorts. There is no notable presence in the room, aside from a faint sound of crying or whining coming from one of the hallways branching off from the main room. Agent Dante begins searching through the drawers and cabinets of the main room while Agent Grant attempts to locate the source of the noise. After following the hallway for several seconds, Grant encounters a door with red lighting emanating from behind it.
As agent Dante is sifting through the contents of a cluttered drawer and eventually finding a crumpled note, Agent Grant whistles to signal for Dante's attention. Dante then proceeds to digitally photograph the now uncrumpled note for review by Command before responding to Grant and meeting him in the hallway. Grant gestures to Agent Dante's Geiger Counter, then to the door which the cries and red light appears to be emanating from. Dante nods and consults the device, nearer to the door.
DANTE: Got it, Big guy. No problemo here.
After several minutes of consulting, Agent Dante steps back away from the door. and turns to Grant.
DANTE: 155 CPM.
Agent Grant nods and cautiously approaches the door, unholstering his sidearm and attempting to turn the doorknob with his currently free hand. The door appears to be locked or blocked in some respect. Agent Grant notably sighs and turns to Dante and shakes his head before re-holstering his weapon.
DANTE: You want to try to bash it down? You know, shoulder slam?
GRANT: Not worth the risk.
The pair then make their way out of the hallway and continue their investigation of the dwelling, finding nothing else of notable importance, and process to exit the house.
In their own excursion, Agents Blackwell and Hope proceed into their next assigned dwelling. This particular structure appears to lack a porch as compared to the other previous houses. Hope approaches the front door and knocks a number of times. When there is no answer, Agent Blackwell opens the door. The interior of the building is too dark for either agent to reasonably see, including the camera feed. Both Agents turn on their flashlights and shine their beams into the House. The The house appears moderately normal and similar to the previous homes with one exception, The floor appears to be either non-existent or covered in a considerably thick layer of dirt or soil. The earth appears unevenly spaced and some ares appear to have thicker amounts of dirt than others. Agent Hope initially seems hesitant to enter until Blackwell enters without pause and Hope follows behind, being cautious to avoid the larger dirt mounds.
The two agents begin traversing the main room, looking appropriately through cabinets and drawers for any notable evidence There are no apparent light source within the house, including any open windows or other openings. abruptly, some of the soil next to Blackwell begins to move seemingly of it's own accord. Agent Blackwell immediately unstraps his sidearm and points it at the mound, ready to fire until agent Hope quickly steps in and, grabbing his arm, pushing the firearm out of aim of the mound. The dirt shifts away to reveal a diminutive teenage boy, seemingly unconscious, underneath the dirt floor. The child also appears to be blinded, similarly to the previously described woman. A small scar is present on the individual's cranium as well, indicating possibly a surgical cut or scar . The boy clings to what appears to be a tattered book. Command instructs Blackwell to attempt to remove the book from the subject. Blackwell complains, but complies and attempts to remove the book. He is unable to, however, due to the child's firm grip on it. Despite this, Blackwell claims it is a copy of the novel, "Storm of Steel" by Ernst Jünger.
The two agents continue their search of the building, being especially wary of where they step from this point forward. after several minutes, The pair enter a small, primarily empty room, with a singular dirt mound in the center. The Agents begin to leave until the soil shifts once more, revealing a seemingly unconscious man with a gaping wound within his chest, and a piece of paper clutched in his right hand. Both agents rush over to the man. Agent Hope immediately begins assessing the injuries while Blackwell attempts to wrench the paper from the man's firm and stiff grip. The man appears in no general distress despite the severe injury he seems to have endured, however, this may be due to his lack of consciousness. After several minutes of the two agent's separate efforts, Agent Blackwell is able to retrieve the page from the man's hand, afterwards containing it in a standard Recovered Materials kit. Agent Hope, however, continues to struggle to cause a stop to the man's bleeding. Peculiarly, the man's life signs are not depleting, despite most likely having been bleeding out for an advanced period of time. After Agent Blackwell completes the sealing, he stands up as Team Lead Mattock can be heard calling for the two agents, from his post outside.
HOPE: I'll be out there ina moment. Just let me try to stabilize him, at least.
BLACKWELL: Be quick. I don't want you ending up like him.
Agent Blackwell exits the the dwelling and proceeds over to Team Lead Mattock who is stationed further up the dirt road.
MATTOCK: Where's Hope?
BLACKWELL: Back in the house.
MATTOCK: Is he alright?
BLACKWELL Well, He's treating a dead man that's not dead. You tell me.
MATTOCK: We all die eventually, Hybris.
BLACKWELL: What did you need?
MATTOCK: I'm going to check out further up the road. See if I can find this fog's source.
BLACKWELL: And you want us to go with you?
MATTOCK: No, No, I want you to watch over the boys for me.
BLACKWELL: When will you be back?
MATTOCK: It shouldn't be long. Meet me up there in around 40 minutes, alright? Unless I get back first.
BLACKWELL: … Alright.
Team Leader Mattock then proceeds further up the road until he is past the dead tree and out of sight through the mist. Several moments later, Agent Hope exits the dwelling previously investigated by the pair of agents.
HOPE: Where's the Captain?
BLACKWELL: Arthur wanted to look around up ahead.
HOPE: Oh… Okay.
At this point, Command's audial communication with the Team is lost. Command can hear and observe the agents, however they are unable to communicate back to them. Additionally, Agent Mattock's feed goes dark shortly after this occurrence.
Meanwhile, Agents Dante and Grant make their way to the next house in the row and proceed to enter it. Once inside, the pair begin their routine inspection, searching through drawers and cabinets for anything notable. After a short investigation of the premise, the agents then continue their way further into the house. While most of the doors are locked, the entryway door into the Master bedroom appears unobstructed. The pair enter inside, and are immediately met with a decrepit woman seated by the bed in a chair. The woman resembles the previous inhabitants concerning their peculiar scar tissue and markings. Upon entering, the woman makes a violent and abrupt twitching motion, which, prior to this had been deathly still. This sudden movement appears to startle Agent Dante, who backs up into Agent Grant, who does not move. Dante curses before straightening himself and continuing his search of the room. Agent Grant, however, stands watch over the woman as she begins mumbling vaguely coherent sentences.
WOMAN: It's Hell in there. Longer than we thought, Lavina, Longer than we thought.
After a short while, Agent Dante retrieves a folded letter in one of the side table drawers. Dante motions to Grant and the two exit the structure. The two agents then proceed out of the shelter, finding Both Agent Blackwell and Hope stationed at the dirt road.
DANTE: What's going on?
BLACKWELL: Arthur's scouting up ahead.
DANTE:Well, What does he want us to do?
BLACKWELL: we'll be meeting back up with him in a minute, alright? You have everything?
DANTE: Sure.
HOPE: We should probably get going, yeah? I'd rather not… Uh, lose track of the Captain.
BLACKWELL: In a minute.
Agent Blackwell's camera moves around idly for a couple moments. After approximately 3 minutes of this, the camera pans towards the center of the dirt road as what is presumed to be a large man comes into view through the haze. The individual can be described as wearing, most notably, a gas mask which obscures the man's face, as well as a wide-brimmed hat, presumably a fedora, and shoulder length curly hair. Additionally, the individual appears to be holding a smaller propane tank in his left hand connecting via tube to a cutting torch nozzle in the individual's right hand.
DANTE: Need something, sir?
MAN: I need you to stop, please.
BLACKWELL: The heck are you talking about?
MAN: I need you to stop moving.
BLACKWELL: I don't know what you're talking about.
DANTE: Like, just stand still or… Do you mean stop moving around… The general area?
MAN: Both.
BLACKWELL: Look, we need to get going about now. You better not cause us any trouble.
MAN: He's not going to be where you want him to be. Sir.
BLACKWELL: You don't even know who we are talking about.
MAN: I don't need to.
BLACKWELL: You're out of your mind.
MAN: it's better dying than living out here, if that is what you can do. Better death than Nothing. Better to be still.
BLACKWELL: you better watch yourself, sir, if you're going to be speaking to us like that.
Agent Blackwell attempts to unholsters his sidearm at this point in the conversation.
DANTE: hey, hey, hold on now.
BLACKWELL: Let's just go. If you show up again, I will shoot you. I swear. Back off.
The Team moves away from the individual and their cameras pan over to the opposite lane of the path. The crew proceeds down the road for the next foreseeable moments. The man, now located behind them, can be heard shouting.
MAN: It's Hell in there, I know. Longer than we thought, Man.
After approximately 10-15 more minutes, the surrounding mist appears to transform into a fast-moving, thick fog.
DANTE: Yo, is anyone else's eyes itchy?
BLACKWELL: Stop being such an infant.
DANTE: I'm serious man, I can't rub em with this mask. It's torture. Give me some sympathy, I'm dying here.
HOPE: My eyes are a bit itchy as well…
BLACKWELL: Don't encourage him.
DANTE: You guys concerned about this fog rollin' in?
BLACKWELL: it's been here since we got here, now would you shut your face for five seconds when we're in the middle of something?
DANTE: Geez… The second the boss is gone you go feral.
BLACKWELL: hey, there's a reason I'm not him.
DANTE: I know.
HOPE: Um… I'm feeling a little… Not great, like I just drank a bunch…
BLACKWELL: what are you talking about?
HOPE: like… I'm tired… Really tired.
The team halts and Blackwell's camera moves around to inspect the surroundings.
BLACKWELL: Dante, what kind of fog is this?
DANTE: I mean, it's vaporous, probably.
BLACKWELL: that doesn't help.
DANTE: I don't know. What do you want me to do here?
BLACKWELL: Nevermind. Doesn't matter. Let's just get out of here. Keep a steady pace.
The crew notably quickens their pace through the road. At one point during the feed, Agent Hope's camera catches a small blue light in the fog. After about 5 more minutes, the team have moved past the houses. Additionally, the gas has appeared to dissipate dramatically. Shortly after, a slight decline becomes present in their path. The decline appears gradual and tapered and resembles fields with shoulder-height weeds. what appears to be a group of mundanely colored houses in the far distance near presumably the center of the fields can be seen vaguely in the distance. After a short discussion, and finding they have lost connection with Agent Mattock also, the team comes to the conclusion to attempt to search for him in the group of houses up ahead.
== CONTINUED ON FIELD LOG-015-02==
Field Log-015-02
Command begins a discussion regarding the necessity of sending an airborne extraction team for Field Team Alpha due to the loss of communications. Eventually, the decision was made to allow Field Team Alpha to further continue their exploration until Agent Mattock's location is determined. Upon then an extraction may be considered. This conclusion was determined due to the exorbitant supplies an airborne extraction would require, and the uncertainty of relevant anomalous hazards.
The camera view shows the team proceeding through the grassy fields. After a few moments of monotonous and silent walking, the team finds a plowed dirt path leading through the plains. The roadway looks to branch off into several other pathways, honeycombing throughout the fields. With little discussion, the team collectively chooses to continue on the largest path. During the team's excursion, Agent's Blackwell's camera swings to the right in response to a cry of surprise by Agent Hope. The agent appears to have tripped over a hole in the ground, obscured by the lengthy weeds. Agents Dante and Grant proceed to help him up from the fall while Blackwell inspects the hole itself. The crater in question appears roughly 2-3 feet in circumference and with an unknown depth. With no way to determine the depth of the hole, the team continues on. Shortly thereafter, more holes become apparent adjacent to the main path as well as throughout the roadways themselves, increasing in number gradually as the team approaches the town.
at the approximate 15 minute mark of walking, a billboard sign becomes visible near the edge of the rightward choice in a road fork. The sign bears an image of a top-downward view of a suburban subdivision and states, "WELCOME TO JUBILATION! Population: 4,300. Est. 1971. Home of the Maternity Church. You'll never want to leave!." The sign appears disproportionately made, with moderately apparent warped metal. Additionally, the typography has been noted to vaguely resemble several common fonts, however, it is slightly altered enough that it is distinct from all known common fonts.
Roughly 5 minutes later, the town becomes more apparently visible. The town bears significant similarities to an average 1980's style suburban town, though with the exception of an extreme repetition in the house patterns, predominately absent of any other structures aside from the houses.
houses appear to re-occur continuously, causing a vague distortion within the feed. Agent Hope mentions the smell of freshly cut grass and dense humidity.
Upon formally entering the town, the audio is met with dead silence. Observing personnel attempt to reconnect the audio but halt upon hearing the breaths of the agents. The town appeared to register no audible sounds that the microphones can pick up. It is unknown if the agents are also experiencing the silence or if it is a technological anomaly. The team moves forward through the center road.
The different cameras swivel towards different houses. The team begins their venture further into the neighborhood, going along the road with caution. The neighborhood, however, did not seem devoid of foliage. Several trees of varying stages of growth were growing articulately spaced in front of each of the homes on their corresponding tree lawns. Agent Blackwell begins calling out for Agent Mattock. The shouts notably reverb throughout the titanically absent neighborhood. After several minutes of careful advancement through the the street, Blackwell's camera catches view of a white truck sitting parked haphazardly on the side of the road. The driver's side door is notably agape. Slight camera shaking as the agent walks swiftly towards the vehicle . Upon reaching the truck, Blackwell's camera peers into the open cabin seat. Within the car, an analog camcorder can be seen laying on the
drivers' seat. The agent picks the device up and opens it's cassette compartment. Upon seeing a video cassette tape within, the agent removes the tape and places it in a field kit and into his backpack.
The team now return to their forward-proceeding, down the leftward sidewalk this time. After 30 minutes of walking, an audible buzz or "whirr" can be heard over the microphones. The team stops. The noise is just audible enough to be beard despite the complete absence of noise within the neighborhood. Agent Dante's camera tilts up towards the sky, indicating he is looking up, A black shape, partially similar to that of a dragonfly can be seen very high above them. A faint red light is visible where the "Head" might be. The rest of the agents cameras soon follow suit and tilt up towards the object.
After regaining their composure, the team's cameras tilt back down and pan back over each other. A little ways up the road, a house with an open door can be viewed and the team decides to investigate that area. It can be assumed that the team, despite their gestures, are unaware of the presence of the object.
The team proceed into the house, through the door cautiously, and inside. interior of the home appears moderately pristine, with the exception of a few minor objects or appliances moved or thrown over. Additionally, after extensive video investigation, it was determined that the house itself was anomalous in nature as geometrically, it was slightly larger within the house than outside of it The team, however, seemed unaware of this during their investigation of the premise. The group were noted to have searched through several areas of the building's surface and upper floors, though with far less accuracy then was noted in the village. During this search, the team encounters a door they presume to lead to the basement. However, the door appears locked and the group opts instead to attempt a search for the key before applying blunt force. Agent Blackwell comes to the decision to split the team up to properly search the dwelling.
Agent Grant and Agent would search the remainder of the ground floor and himself and Agent Dante would begin their examination of the more unexplored upper floors. During the former's exploration of the corridors and rooms, Agent Hope's camera suddenly pans left as he turns and becomes obstructed suddenly, followed by a startled cry. Hope then backs up and readjusts his camera, which shows Agent Grant's tall form in the hallway. Agent Hope then apologizes profusely to, then communicates to Blackwell via radio that nothing is of concern or note on the surface floor.
On the upper floors, The two agents begin a full sweep of the first secondary level, finding nothing of note, they continue up to the next floor. This, however, appears to also be anomalous in nature as the house, from both outside viewing and the team's previous (albeit crude) initial examination of the house, appears to only be capable of containing two stories at most.
During this extrapolation, agent Dante enters a room which, appears as a form of upper living room, accompanied by couches and a television set. A singular VHS tape lays on the carpeted floor next to the entertainment center. The agent reaches down and retrieves tape and, after a semi-thorough look-through of the room, returns to Agent Blackwell with the tape. Agent Blackwell had just finished communicating with Agent Hope over the radio. Blackwell then proceeds to fit the tape into his backpack in an appropriate field kit.
The other two team members located on the ground floor begin to make their way towards the staircase to meet back up with their comrades. however, The locked door previously assumed to lead to the basement is now open. The pair approach the agape door, reaching it and opening it fully. The area below appears extensively dark that nothing of note can be made out from beyond the stairwell aside from a faint, pale blue light emanating from below. The pair utilize their flashlights and proceed down the stairwell. Upon reaching the bottom, the agents are met with a small square concrete room, partially akin to a rudimentary bunker, wherein a radio, a note and
a flashlight emiting a pale light are sitting on the floor. Agent Hybris
approaches the items and bends down to read the note (See Recovered item-2201)
Afterwards, the agent puts away the article in his pack and proceeds with a
moderate pace up the stairs. The agent then calls for the others to exit the
home through his radio.
Roughly 7 minutes pass as the group is now fully retreated from the building.
The team now continues to progress through the neighborhood, now avoiding
the majority of the houses.
Approximately an hour passes as the team egresses through the neighborhood,
although no noteably large changes in the patterns of the buildings and
architecture can be perceived. The team, noticing this, proceeds down a
back alley behind a string of houses. At this time, the sky had grown evidentl
dark suddendly and the nearby streetlights appear to turn on, emiting an
orange glow. The agents then go through another alley and into another street
to avoid accidental back-tracking. Agent Polites abruptly stops, however,
staring down one of the previous alleyways. One of the orange lights of the
lamps appears significantly brighter than the others and misplaced among
the rows of poles. A faint cry is audible echoing down the alley. The cry
vaguely resembles those of infant babies.
Cut back to the other agents' feeds as they continue their trek, led by Agent
Hybris. Upon noticing the absence of their comrade, Agent Hybris sprints back
through the previously progressed streets and alloys. severe camera shakage
is presence in this part of the feed. Multiple agents attempt to contact Polit
via handheld radio but no response is recieved. After several moments,
Agent Hybris's camera turns mid-sprint to see down the alleyway previously
captured in Polites's feed. The agent appears to be standing further down
in the street, his back turned as he faces the bright orange light. Again,
the cries begin to be picked up by the audio, Additionally, the cries
audible from the portable radio. Agent Hybris calls out to Polites with no
response. Hybris begis to gain traction as he approaches Polites and an image
begins to become clear within the camera feed of the source of this orange
light.
(This feed had to be altered due to anomalous interference with the signal. The
on-site personnel become increasingly unwell upon viewing the footage of
the entity. From Heresay testimony, the entity resembled that of an extremely
large octopus or spider-like creature with the color and presumed texture of
a hornet larva. The orange light appears to and is presumed to, originate
from it's "Head" region. Additionally, there is heavy signal disruption while
within its presence.)
The camera feed cuts back as the cock of a gun is heard. The feed shows Agent
Hybris pointing his revolver at the entity. A shot rings out through the
neighborhood and the entity appears to fall to the ground. The shot is made
exceptionally loud due to the unnatural quietness of the place.
Agent Polites's camera then pans over to face Agent Hybris. From the view
of Hybris' camera, Polites appears relatively in shock, bearing a mourned
expression.
(HYBRIS): What are doing? Didn't you hear me?
(POLITES): I heard.. the baby..
(HYBRIS): What are you even saying? Do you know how reckless you're being?
you could have died!
(POLITES): What did you do?
At this point, the other two agents come up into the alley.
(POLITES): Why… do you keep doing this? Why do you keep… killing? it's
hurting us. It's hurting me. I can't take this anymore.
(HYBRIS): That Thing could have killed you. What is wrong with you?
(POLITES): What is wrong with
(DIALOGUE)
Abruptly, a loud reverberating siren begins to ring out through the
neighborhood. The siren itself causes immense disruptions in the feed from
here on out through the feed for as long as the siren persists. Additionally,
heavy precipitation starts.
the sudden appearence of
(Short dialogue)
Agent Hybris' feed shows, far behind Agent Polites, appearing in the fields
they entered the neighborhood from, dozens of bright yellow and orange lights
cropping up all over the far out landscape. Both visual and audio feed is
significantly obstructed at this point, with the accumulation of the rain
and the feed distortion.
All four agents begin frantically running. Agents' Mimir and Dante appearing to
be advancing in the direction of a nearby house, Polites' appearing to reach t
the shelter a nearby car. Agent Hybris is still standing still, facing the
direction of the fields as the lights appear to quickly be becoming bigger or
closer.
Agent Dante's camera view is peering out from under the shelter of a porch as
the loud noise of the rain battering the overhang can be picked up by the audio.
The agent calls out for Hybris.
(Agent Hybris s camera pans over towards the house, then pans back over to the
feilds as the lights appears very close now
(Feed distortion)
Hybris's camera feed is now shaking as the agent runs towards the porch
in which Agent Dante is stationed. The agent quickly runs up the steps and into
the home as the door is slammed. the heavy falls of the rain on the building's
roof continue to be heard. Agent Hybris questions the others as to the location
of Polites. Both agents are silent for a moment before responding thst Agent
polites is still outside.
Cut to agent Polites' feed. The agent is situated in a crook underneath the
glove compartment of the vehicle. The persistent rainfall on the car's exterior
and windsheild is clearly evident. heavy breaths can be made out over the
thumping, and Agent Polites is assumed to be hyperventilating.
Distortion.
Then cut back to Hybris's feed as the other two agents are attempting to
physically stop him from exiting the structure.
Camera cuts back to Polites' view. Camera view is heavily slanted and the
passenger seat and passenger side window is visible at an angle. Polites!
desperate pleas and crying can still be heard through the audio, however it
is progressively becoming more and more distorted. On-site staff members
describe hearing the agent calling out the name, "Evelyn" as orange lights
begin to become visible through the windows of the vehicle. shortly after
this occurs, Agent Polites' camera feed and audio goes dark.
Cut back to the agents currently residing within the home. Agent Dante's
camera view is erratic as he begins going around the home and attempting to
barricade and/or shut up any openings in the buildings. Windows, doors, etc.
paces around, desperatriy
Cut to Hybris camera, faint bobbing of the camera as the agent frantically
mpting to communicate to agent Polites.
After several minutes of this and frequent cuts back and forth from the various
Team members' views, (Including Agent Polites, though all attempts resulted
in static) There is a cut to Agent Mimir's view, which shows what appears to
be a heavily deformed humanoid figure crouched in front of the Television set.
Several long insectine appendages appear to protrude out of the figure's skin.
The figure is facing away from the camera and towards the Television set. Agent
Mimir's camera is unmoving. The noises of the storm and commotion of the other
agents can be heard still in the background, though muffled. What is being
aired on the television is heavily obstructed by the entity. There is heavy
audio distortion from the noises produced by the set, however after testimonialal
made out:
and corraborating scrubbing of the audio records the following lines can be
and
(TV): The national weather service has issued a SEVERE STORM ALERT for the
following counties: Bloomfield Burroughs, Waylen Crossing, Lookout Park,
Covenant House. Authorities have advised residents of these areas to
(STATIC) Their doors and windows until further notice. This alert is effective
from April 5th, 1980 to (STATIC)
blare outside.
The broadcast continues on a loop of these lines as the sirens continue to
Camera cuts back to Agent Hybris as a continual and persistent knocking is
heard coming from the front door as Hybris' camera is facing it. The camera is
experiencing frequent shaking. After several seconds of this, combined with the
background noise of what is assumed to be Agent Dante, rapid and violent knocks
begin to increase, coming from the ceiling and surrounding walls.
Hybris'
camera flips around abruptly and the video connection is lost temporarily with
all members of the team. Audio feed is also lost shortly after the voice of
for help.
Agent Dante is heard over the escalating noises calling out for Agent Hybris f
Several hours pass before command is able to reconnect with the team's audio
audio and visual feed. However, Agent Polites feed is stays completely
black.
apon reconnection of the feed, Observing personnel quickly flip through each
food to establish any outcomes and wellbeing of the agents. Agent Hersir and
Agent Polites' camera feeds are now completely dark.
Hybris's view is still on the front door, however is now significantly distance
from the entrance. All previous noises have halted, aside from the breaths of
the agents picked up by the audio.
Cut to Dante's camera view. Agent's view is tilted sideways and appears to be
viewing "on it's side from under a bed. The bed appears to outlook into a
hallway that proceeds through to the front door. From this view, Agent Hybris
can be seen, sitting on the ground, in front of the door.
Flip to Mimir's view. The agent's camera Is viewing from a presumably
standing position. The view shows the television set previously viewed by the
agent, now smashed onto the floor. The previous entity is no longer within
sight. Camera then pans over to a smashed window covered by exterior wooden
shutters. The agent walks over to the window and pushes the shutters open,
which requires some force and a slight grunt is heard. The shutters fling open
banging against the side of the house. Outside appears now bright with dayligh
The agent leans the camera out of the window and pans to the left, which
looks out into the other side of the street and then pans again right, which
shows several more houses in rows down more intersecting streets. All other
buildings able to be viewed by the camera seem in immaculate condition, with
no sign of damage. The agent brings the camera back into the the home and pans
over to A bed in a bedroom down the hall, then pans over to Agent Hybris.
After several more minutes of this standstill, Agent Hybris stands up and the
group makes their way cautiously out of the home. None of the agents speak
any words during this action. The makes their way back to the vehicle that
Agent Polites was seen last taking shelter in. As they approach the car
It can be seen that the vehicle is in perfect condition as well, aside from
the right passenger side door, which is open. Additionally, as the team
completely reaches the vehicle, several items can be seen scattered on the
pavement. Agent Hybris quickly walks up to inspect the interior of the car.
From the view of the agent's camera, nothing of note can be seen within the
car.
Agent Dante's camera leans down and the agent picks up the various items. Of
which were; A gasmask, identical to the ones used by the agents. A portable
handheld radio, identical
(Insert Polites' real ones tionally, a tenays on the
pavement. The agent picks it up and checks it's chamber. All the rounds were
intact.
(MIMIR): (Insert wise dialogue line that implies
(NIMIR): Doesn't look like we're making it out unscathed (Nephrase this in
post to make it sound more wise and implied.)
(Dante): Well, what now Bosa?
(Rybris): I'm going to see my family.
(DANTS): Hah?
Agent Dante unholsters his sidearm and points the revolver in the air.
(HYBRIS): Everyone. Give me your sidearms.
(Agent Dante then proceeds to unlatch his gun and hand it over to Hybris.
Agent Nimir, however, does not. Agent Hybris's camera pans over
to face agent Mimir.
(HYBRIS): Don't be stupid. It's too quiet here for guns. You saw that.
(MIMIR): Why should I be penialized for the results of your actions?
(HYBRIS): … Don't start with me. I'm not letting any of us be stupid again.
not if this is the cost. You want to go home? You want to see your kida?
then work with me here.
After a moment, the agent unholsters's gun and gives it over to ybris. Hybris
then proceeds towards a sewer drain located next to the curb. The agent
is assumed to bend down and drop the revolvers into the the drain. Several
splashes can be heard over the audio.
(HYBRIS): 18m going to make sure we make it out of here. "whatever it takes.
The team continues to egress through the neighborhood for several more hours.
"During this time, the amount of miles had been attempted to be calculated,
however, the anomalous nature of the town's geometry quickly made it impossible.
After approximately 2 more hours, the team comes across a large crevass
seperating these two sections of the town. The crack appeared to be roughly
3 meters in width and the only visible way across was several erratically
spaced bits of railroads. Agent Hybris camera pans over to Agent Dante. and
asks his opinion on the situation. The agent responds with suggesting to test
the stability of the "bridges" without applying their full body weight. Hybris
pans back over to face the bridge and steps closer to it. Looking down at the
railroad piece, he places one foot onto the railroad and loans part of his
weight onto the walkway. The Railroad shows no visible sign of instability.
Camera pans back over to Dante, then back over to the railroad. The agent
carefully places the other foot onto the railroad and begins walking across the
platform. Several seconds pass and the agent steps back onto solid pavement
on the other side. Agent pans camera back around to face the agents on the
opposite side. Agent Hybris instructs them to proceed carefully one by one
across the railroad. After several minutes, both agents are across.
Dante's camera pans over to the opposite way in which they had opme
from.
The way back, as well as the fields and gourge, are not absent. Agent
dante points this out to the rest of the group. After a brief discussion
on which way to continue towards, Agent Hybris comes to the solution to
continue towards the tower. Upon reaching the tower, the team would be able to
more accurately survey their me xt move. As well as possibly regaining
contact with command due to the high elevation or from the possibility of the
structure being a radio tower.
approximately an hour passes. The sky appears to dim as the sun begins to set.
The team traverse their way towards a house. The house in question appears,
similarly to the previously explored dwelling, extensively fortified. The
front door is looked. Agent Hybris moves from the door over to one of the
windows accessible from the porch. The window is covered by shutters
reinforced with a padlock. Hybris looks over to Dante. Agemt Dante proceeds to
break the lock and the agents enter the home.
The team moves around the house, at Hybris' commands, to clear the building
of any 'Parasites', In the living room, a humanoid entity resembling a
human man is sitting on a reclainer. The man is staring blankly at a nearby
radio. visible on the other side of the room is another of those white ovoid
growths attached to the wall. Agent Blackwell approaches the man with caution.
The man appears to make no notable or visible movement. Upon coming closer
to the entity, the man's mumbling can be made out vaguely as, "It's not real".
Agent Blackwell quickly raises his axe and slams int into the man's head. The
entity falls over out of the chair and the radio smashes to the floor. The man
begins to get up unfazed despite the gouge in it's skull. Agent Blackwell
staggers back, but quickly swings his tool a second time. The man falls down
again, but this time, Blackwell continues to slam the axe into the skull until
it ceases movement. Blackwell's camera pans around to face the other agents.
The agents then walk over to the growth. Agent Blackwell repeats his process
with this as he did with the previous one. Tfter, the team searches through t
the house until they find another of the tunnels. The hole was found in the
pantry of the kitchen. Agent Blackwell has himself and Grant move the dining
room table into the pantry. Upon covering the hole, they pile various heavy
appliances and items over the overturned table. Once the team is satisfied,
they move into the upstairs master bedroom and set up there for the night.
Taking shifts watching. After only roughly hours, the sun appears to rise once
again. The team moves out of the house and continues towards the tower.
This cycle continues for several "Days" longer.
After approximately 2/3's of the way through to the tower,
Agent Dante notes
a bright red light emitted from the tower's precipice that wasn't present
(Or wasn't visible) previously. Agent Blackwell pays little mind to Dante's
concerns and they continue on. approx9mately 2 more "days" pass when the
team comes across another pitched neighborhood sign titling the following
neighborhood as, "Prophetsville". This neighborhood appears far more
geometrically warped then the previous anhdivisions, and yet still continues t
have an infinite continuity of the houses. Additionally, the presence of the
loudspeakers are far more erratic and frequent.
However, as they enter the neighborhood, the music on the speakers gradually
shifts to that of a woman's voice. The voice sounds to hold a southern accent
but is slightly distorted by the speaker's static. The woman appears to be
delivering a passionate sermon or speech. To the best of the archivist's abilit
the speech was transcribed below and was being played through out as the
team is amking their way.
(WOMAN): And there is nothin', I say nothin' that can save you from
this doom. From this doo, from this evil that comes to us, even in
our own folds. You will not know them, It says. It says, you will not
know those whom will betray you. And we saw this, did we not? Did we
not? Within Perdition and those Heritics who ran off. Betrayers.
lost ones. evil ones. But I say, do not be fooled. For they are not
the ones whom went away on their own. For I say, it says that sheep
do not stay away unless something a wolf steals them away. The
Enemy steals them away, like a snarling wolf. like a savage dog
I say, be wary, My friends, for even in this sanctuary, there are
wolves and there are dogs. seeking to devour us. And I say, there
are hounds amongst us right now. who have broken in and stolen us
away. They have come in and butchered our babes and our children.
They have shot down my prodigial sister, the lost lamb. And the se
mongrels march onwards. Towards our sanctuary, towards out temple.
They seek to kill us all. You should thank the lord he has saved you
from that. From Death. Yet even now those dogs of the Enemy march
through. Even now. Just like that cyclopian cerberus who killed our
children. and our children's children. Stole em away from our haven
and ripped em from their mama's bellies. They're comin' here! You
hear me? And they'll come for us all. To our brothers and sisters in
Newman's Port and in Carcosa and in North Korea, where our great
Messenger lives. They will come. They will always come. But the
Herald will send his aid. His aid, His Light. And His Watchlight wil
strike them down. And those mongrels will be finished. They will no
longer touch our babies. will they, mothers? If this is Hell, Let
Hell be served on them. They will face the justice. As Above.
(CROWD): So Below
(WOMAN): In the name of the Mother and the Son.
(CROWD): Amen.
The sermon abruptly cuts off as sirens begin to play on the loudspeakers.
Heavy and dark clouds also appear to quickly fill the sky and rain is beginning
to fall. The agents promptly start racing towards a nearby house. Agent Blackwell
stares onward towards the tower." pairs of massive membraneous wings appear
to unfurl from the upper region of the tower and a large thin entity shoots into
the sky as the wings begin to work. Additionally, the red light from the tower
appears as this entity's head or part of it's. The other agents look back
at Blackwell, then pan over to where he "
The agents look over to Blackwell, then proceed to pan to where he appears
to be looking. The agents seem to not see anything amiss and begin calling
out to Blackwell. A faint buzzing or whirring noise can be made out over the
noises of the storm and progressively become louder.
Blackwell's camera pans upward as the entity begins to descend and land fully
onto the pavement in front of the agent. The camera is heavily distorted
immediately by the intensely bright red light being amitted from the entity's
head or face.
(Observing personnel begin to complain of severe cranial pain and others were
forcefully removed by security after appearing to experience some form of
psychotic break.)
Additionallv. the entity appears to be producing a replication of the siren
itself. Abruptly, all agent's visual feeds go dead. Heavy whirring can be heard
and sudden screams can be heard faintly over the blaring sirens and thundering
rain. several minutes of this pass by until the feed goes completely dead
for all the agents.
Continued on Field Log-015-3
Field Log-015-03